How I Made This Workshops

Learning about another scholar’s research methods or pedagogical practices can inspire you to think creatively or differently about your own work and teaching. But, in order to integrate new techniques or tools, it’s useful to familiarize yourself with the kinds of technical skills you might need to acquire and the kinds of collaborators you may want to enlist. In these workshops, members of the Claremont community will introduce you to their work in the digital humanities, both long-term research projects and more course and assignment driven initiatives, with an eye towards helping you get a handle on the kinds of resources that you might want to employ in your own teaching and research.

Fall 2019 Schedule

Date: 9/6 | 10/4 | 11/1 | 12/6
Time:  2:00-3:30PM
Place: Research Studio, Honnold Mudd Library

Tagging and Understanding Videogame Affordances - 11/1/2019

Videogames are created for human players whose common-sense knowledge of real-world objects and interactions (and their familiarity with other games) primes them for successful play.  Action games feature recurring formal  elements including a directly controlled avatar, moving enemies, resource pickups, and portals to new map areas; mapping these onto culturally significant symbols helps players learn to play quickly.  Gerard Bentley PO ’19 will present a schema, annotation tool, and dataset for codifying screenshots containing game objects in terms of their affordances, which is suitable for AI agents and machine learning algorithms for a variety of interesting and significant applications.

Bonus! Teaching and Publishing with Scalar - 10/25/2019

In this week’s presentation, Scripps College Professor of Art T. Kim-Trang Tran will be walking us through her two Scalar books: a collaborative scholarly publication entitled More Than Meets the Eye: the videos of Tran T. Kim-Trang, and a multi-semester archive built by her students entitled United: Women Workers, Collective Actions, and the Media.

Building a Research Computing Infrastructure - 10/4/2019

Asya Shklyar, director of High Performance Computing at Pomona College, presents Building a Research Computing Infrastructure. In this workshop, she outlines the decision-making process behind choosing specific hardware and software for an undergraduate liberal arts school that involves students in research from the very start of their academic careers.

A Primer on Digitization Programs - 9/6/2019

Mark Buchholz, the Digital Production Assistant at TCCL presents How I Made This: A Primer on Digitization Programs. In this presentation, Mark shares his experience from working with a broad array of digitization platforms, technologies, and workflows from libraries and other research environments.

© 2019 Digital Humanities at The Claremont Colleges.
Unless otherwise indicated, all materials licensed by the CC 4.0 BY-NC License.

DH@CC has been made possible through a generous grant from The Andrew W. Mellon Foundation.