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Scripps College

ART 132 SC-01: Computational Textiles

  • Instructor: Tran, Kim-Trang T. & Goodwin, Doug
    • Tuesday/Thursday; 1:15-3:45 p.m.
    • Room 221, Lang Art Bldg
    • Intro to Production

This course combines new technology (data, computation, and physical computing) with fiber and textile arts through hands-on projects and practical experimentation. Textile looms, arguably the world’s first programmable devices, weave intricate and repeatable patterns from simple threads. It is no stretch to say that innovations in the textile arts set the stage for modern computer science. Through this course, we aim to re-examine and expand the role of fiber arts in contemporary society. Course meets Fine Arts general education requirement.

ART 135 SC-01: Experimental Relief Printing

  • Instructor: Blassingame, Tia
    • Monday/Wednesday; 10:00-12:00 p.m.
    • Room 100, Lang Art Bldg
    • Elective

Through open and structured assignments, students will learn the basics of experimental and relief printing. In library and artist visits, the class will explore how artists utilize printmaking with original text to entertain, educate, connect, shift consciousness, and build community. Unique and editioned prints will represent the effort and vision of each student.

ART 141 SC-01: Introduction to Digital Art

  • Instructor: Charlesworth, Vivian
    • Tuesday/Thursday; 1:15-3:45 p.m.
    • Room 226, Steele Hall
    • Introduction to Production

This course is designed to provide students with a working knowledge of digital art through the use of digital art software. The curriculum is designed to assist students in approaching their artistic ideas from a fine arts perspective, to draw upon formal elements in art and conceptual issues related to art and technology thus influencing and informing their creative process, projects and goals. Also listed as MS 041 SC.

ART 144 SC-01: Digital Fabrication in Fine Art

  • Instructor: Ogasian, Alyson
    • Tuesday/Thursday; 1:15-3:45 p.m.
    • Room 05, Steele Hall
    • Introduction to Production

This intermediate level art course will explore digital fabrication within the realm of contemporary art. Assignments will encourage the integration of emerging methods such as 3D printing with traditional techniques such as moldmaking, casting, and other sculptural or expanded studio practices. Through presentations, independent research, critiques, and hands-on studio work, students will be exposed to a diverse array of artistic approaches and methodologies that merge analog and digital. Course satisfies Fine Arts general education requirement.

ART 145 SC-01: Intro B/W Darkroom Photo

  • Instructor: Gonzales-Day, Ken
    • Monday/Wednesday; 10:00-12:00 p.m.
    • Room 119, Lang Art Bldg
    • Introduction to Production

A studio course in black-and-white photography with an emphasis on image production, developing, and printing 35mm film, in a wet darkroom. Instruction in basic camera operation, and darkroom techniques, and considers historical and contemporary uses of the photographic medium. Students should have access to a 35mm camera. Some cameras are available for check out from Scripps AV. Prerequisites: Art 100A, Art 100B, Art 141, Intro to Media Studies.

ART 149 SC-01: Intermediate Video Art

  • Instructor: Lin, Jessica
    • Monday/Wednesday; 10:00-12:00 p.m.
    • Room 214, Lang Art Bldg
    • Intermediate/Advanced Production

Students continue to develop digital video projects and experiment with expanded video practices such as creating motion graphics for video using Adobe software; projections, installations, and additional video forms. Production is augmented by critiques, screenings, and discussions of conceptual and formal ideas. This course may be taken twice for credit. Prerequisite: ART 148 SC or equivalent.

ART 150 SC-01: Installation Art

  • Instructor: Ogasian, Alyson
    • Tuesday/Thursday; 10:00-12:00p.m.
    • Room 221, Lang Art Bldg
    • Intermediate/Advanced Production

This intermediate level studio course will examine the expansive nature of installation and its position within contemporary art discourse. Students will create a series of installations throughout the semester, focusing on sculptural and expanded mediums. We will examine the historical lineages surrounding installation, while considering its critical capacities in relation to site, intervention, bodies, public vs. private, the archive, and the built environment. Pre-requisite: two introductor level studio art courses or media studies production course. Course meets Fine Arts general education requirement.

ART 181G: Abjection, Beauty, & Difference

  • Instructor: Gonzales-Day, Ken
    • Monday/Wednesday; 1:15-2:30 p.m.
    • Room 119, Lang Art Bldg
    • Media Theory

Theory Seminar in Art: The Abject, Beauty, and Difference. This course will highlight the intersection of modern and and contemporary art criticism with race and gender issues in contemporary U.S. culture. This course fulfills the art theory requirement for Scripps Art, and/or Media Studies majors. Though not restricted to art majors, this seminar course is intended to help prepare majors for their capstone project. In addition to presentations and exams, students will be expected to produce a final research project/paper.

GRMT114 SC-01: Plotting Crime

  • Instructor: Katz, Marc
    • Tuesday/Thursday; 2:45-4:00 p.m.
    • Room 202, Humanities Bldg
    • Elective

This course covers various “genres” of criminality in modern European fiction and film, including murder, criminal vice, theft, sex crimes, white-collar corporate conspiracy, crimes of passion, and domestic violence. We explore two related (but distinct) topics: how crimes are planned and executed; and how they are then turned, step-by-step, into compelling literary and cinematic storylines. Course and materials are entirely in English.

MS 038 SC-01: Machine Learning for Artists

  • Instructor: Goodwin, Doug
    • Tuesday/Thursday; 11:00-12:15 p.m.
    • Room 201, Humanities Bldg
    • Introduction to Production

Machine learning (ML) is a new branch of computer science that provides services for automatic translation and speech recognition (Apple’s Siri, Amazon’s Alexa, Google Assistant), product recommendations (Netflix, Amazon, etc.), transportation (Waymo, Tesla, the City of Copenhagen), and political campaigns (Facebook and Cambridge Analytica). ML is becoming a familiar presence in our lives; computer scientists and developers introduce new applications every day for chatting with humans, recommending the best course of action, and making predictions about the future. In spite of all the press, ML remains daunting to non-specialists. This class seeks to mend this divide. This class will introduce ML concepts to students without prior experience and provide templates to get students working in ML right away. We will study and remake artworks by Mario Klingemann, Anna Ridler, Sougwen Chung, Memo Akten, Helena Sarin, Tom White, and others. They will use techniques such as image segmentation, CycleGAN, pix2pix, and Tensorflow. Students will propose and work on a larger project in the last third of the class. Prerequisite: Any experience with programming, especially with Python

MS 049 SC-01: Introduction to Media Studies

  • Instructor: Moralde, Oscar
    • Monday/Wednesday; 2:45-4:00 p.m.
    • Room 107, Steele Hall
    • Introduction to Critical Studies

This course presents a comprehensive view of the issues important to media studies, including the development of new technologies, visual literacy, ideological analysis and the construction of content. Students will read theory, history, and fiction; view films and television programs; and write research and opinion papers.

MS 057 SC-01: Intro to Game Design

  • Instructor: Weissbrot, Lena
    • Monday/Wednesday; 1:15-3:45 p.m.
    • Room 229, Steele Hall
    • Introduction to Production

This course serves as an introduction to the foundations of game design. Talking about games may conjure memories of Sonic and Mario, but gaming long precedes the digital forms we know today. Games are as old as any human art form and exist across every culture; playful behavior even precedes human language. In this course we will explore this question through a formal approach, focusing on game design as a creative and cultural practice with deep history and common principles that can be studied, practiced and effectively enacted. In this setting, game design does not require mastery of code nor a life-long obsession with games. Rather, like other aesthetic and experiential forms, game design has fundamentals that may apply across media, platforms and contexts.

MS 082 SC-01: Introduction to Video Art

  • Instructor: Wing, Carlin
    • Tuesday/Thursday; 10:00-12:30 p.m.
    • Room 214, Lang Art Bldg
    • Introduction to Production

This class is an introduction to the fundamentals of video production, encouraging a creative approach to the medium through an open-ended engagement with different techniques and modalities found in documentary and other filmmaking practices. The goal is to familiarize students with the use of the video camera, microphones and sound recording equipment, tripod,and non-linear editing systems. The class is critique-driven: the discussions that follow the screening of each exercise are the principal method by which the successes and shortcomings of that work are evaluated. Students will create 5 2-minute video works. All assignments will be carefully explained long before the due date.

MS 125 SC-01: Critical Game Studies

  • Instructor: Moralde, Oscar
    • Tuesday; 2:45-5:30 p.m.
    • Room 103, Steele Hall
    • Media History or Media Theory

This course provides students with the intellectual framework and critical vocabulary to examine video games as media texts. We will inevitably address questions of politics: how can games shape, and how are they shaped by, the current of public life? Who gets to play, particularly along lines of race, gender, sexuality, and class? Live and recorded gameplay demonstrations will provide students with the material for criticism and inquiry, alongside contemporary critical games writing that will serve as models for their own writing projects. Participants do not need previous experience with games or computers, but only a willingness to engage with games and gameplay within a critical context. Course meets Media Theory requirement for Media Studies majors.

MS 130 SC-01: New Media Research Studio

  • Instructor: Wing, Carlin
    • Tuesday/Thursday; 1:15-3:45 p.m.
    • Room 214, Lang Art Bldg
    • Intermediate/Advanced Production or Media History

New Media Research Studio is a class dedicated to the applied and participatory study of new media, materials, environments and platforms. It uses the term “new” to pivot around the historical conditions and everyday practices of contemporary media. Students will explore the social, cultural, economic, and political dimension of phenomena such as social media, mobile gaming, live streaming, digital fabrication, internet art, automation, and augmented reality. Through immersive independent investigations that will take the form of “travelogues,” they will learn how to define and develop projects that employ historical, ethnographic, and artistic methods of research and production. Prerequisites: MS 049, 050, 051, and an Introductory Production class in Media Studies.

MS 131 SC-01: Interactive Narrative Design

  • Instructor: Moralde, Oscar
    • Monday/Wednesday; 10:00-12:30 p.m.
    • Room 229, Steele Hall
    • Intermediate/Advanced Production

This course situates narrative writing as a key design practice for the creation of games and other interactive experiences. Students will learn to use Twine, HTML/CSS, Adobe Photoshop & After Effects, to build their own websites as interactive narrative games. They will also embark on creative writing and web design projects that integrate visual art, animation, narrative and rule-based play.