Introduction to Production
ART 021 PO-01: Foundations of 2D Design
Instructor: Allen, Mark
- Monday/Wednesday; 9:35-12:05 p.m.
- Room 215, Studio Arts
- Introduction to Production
Foundations of 2D Design is a hands-on introduction to the principles of visual design.
ART 021 PO-02: Foundations of 2D Design
Instructor: Allen, Mark
- Monday/Wednesday; 1:15-3:45 p.m.
- Room 215, Studio Arts
- Introduction to Production
Foundations of 2D Design is a hands-on introduction to the principles of visual design.
ART 141 SC-01: Introduction to Digital Art
- Instructor: Charlesworth, Vivian
- Tuesday/Thursday; 1:15-3:45 p.m.
- Room 226, Steele Hall
- Introduction to Production
This course is designed to provide students with a working knowledge of digital art through the use of digital art software. The curriculum is designed to assist students in approaching their artistic ideas from a fine arts perspective, to draw upon formal elements in art and conceptual issues related to art and technology thus influencing and informing their creative process, projects and goals. Also listed as MS 041 SC.
ART 144 SC-01: Digital Fabrication in Fine Art
- Instructor: Ogasian, Alyson
- Tuesday/Thursday; 1:15-3:45 p.m.
- Room 05, Steele Hall
- Introduction to Production
This intermediate level art course will explore digital fabrication within the realm of contemporary art. Assignments will encourage the integration of emerging methods such as 3D printing with traditional techniques such as moldmaking, casting, and other sculptural or expanded studio practices. Through presentations, independent research, critiques, and hands-on studio work, students will be exposed to a diverse array of artistic approaches and methodologies that merge analog and digital. Course satisfies Fine Arts general education requirement.
ART 145 SC-01: Intro B/W Darkroom Photo
- Instructor: Gonzales-Day, Ken
- Monday/Wednesday; 10:00-12:00 p.m.
- Room 119, Lang Art Bldg
- Introduction to Production
A studio course in black-and-white photography with an emphasis on image production, developing, and printing 35mm film, in a wet darkroom. Instruction in basic camera operation, and darkroom techniques, and considers historical and contemporary uses of the photographic medium. Students should have access to a 35mm camera. Some cameras are available for check out from Scripps AV. Prerequisites: Art 100A, Art 100B, Art 141, Intro to Media Studies.
MS 038 SC-01: Machine Learning for Artists
- Instructor: Goodwin, Doug
- Tuesday/Thursday; 11:00-12:15 p.m.
- Room 201, Humanities Bldg
- Introduction to Production
Machine learning (ML) is a new branch of computer science that provides services for automatic translation and speech recognition (Apple’s Siri, Amazon’s Alexa, Google Assistant), product recommendations (Netflix, Amazon, etc.), transportation (Waymo, Tesla, the City of Copenhagen), and political campaigns (Facebook and Cambridge Analytica). ML is becoming a familiar presence in our lives; computer scientists and developers introduce new applications every day for chatting with humans, recommending the best course of action, and making predictions about the future. In spite of all the press, ML remains daunting to non-specialists. This class seeks to mend this divide. This class will introduce ML concepts to students without prior experience and provide templates to get students working in ML right away. We will study and remake artworks by Mario Klingemann, Anna Ridler, Sougwen Chung, Memo Akten, Helena Sarin, Tom White, and others. They will use techniques such as image segmentation, CycleGAN, pix2pix, and Tensorflow. Students will propose and work on a larger project in the last third of the class. Prerequisite: Any experience with programming, especially with Python
MS 057 SC-01: Intro to Game Design
- Instructor: Weissbrot, Lena
- Monday/Wednesday; 1:15-3:45 p.m.
- Room 229, Steele Hall
- Introduction to Production
This course serves as an introduction to the foundations of game design. Talking about games may conjure memories of Sonic and Mario, but gaming long precedes the digital forms we know today. Games are as old as any human art form and exist across every culture; playful behavior even precedes human language. In this course we will explore this question through a formal approach, focusing on game design as a creative and cultural practice with deep history and common principles that can be studied, practiced and effectively enacted. In this setting, game design does not require mastery of code nor a life-long obsession with games. Rather, like other aesthetic and experiential forms, game design has fundamentals that may apply across media, platforms and contexts.
MS 060 PZ-01: Algoritmic Art
- Instructor: Pagoaga, Matthew
- Wednesday; 2:45-5:30 p.m.
- Room Q116, West Hall
- Introduction to Production
Algorithmic Art is an introductory production course centered on systems art, algorithmic media practices, electronics, and creative code. Each class is a hybrid of work survey of artists, algorists, and designers followed by a hands-on workshop. In section one (Weeks 1 through 4), we?ll be examining the history of algorithmic art and generative systems while creating media via systems, arbitrary games, and procedural constraints. Section two (Weeks 5 through 8) will examine Arduino, sensors, servos, and circuitry while surveying artists using DIY electronics for artistic initiatives. Our final section (Weeks 9 through 12) will focus on Processing for algorithmic visualization and practice. Our final classes will be a showcase and critique of final projects using the methods and technologies learned in the course.
MS 082 SC-01: Introduction to Video Art
- Instructor: Wing, Carlin
- Tuesday/Thursday; 10:00-12:30 p.m.
- Room 214, Lang Art Bldg
- Introduction to Production
This class is an introduction to the fundamentals of video production, encouraging a creative approach to the medium through an open-ended engagement with different techniques and modalities found in documentary and other filmmaking practices. The goal is to familiarize students with the use of the video camera, microphones and sound recording equipment, tripod,and non-linear editing systems. The class is critique-driven: the discussions that follow the screening of each exercise are the principal method by which the successes and shortcomings of that work are evaluated. Students will create 5 2-minute video works. All assignments will be carefully explained long before the due date.
MS 082 PZ-02: Introduction to Video Art
- Instructor: TBA
- Monday/Wednesday; 4:15-6:45 p.m.
- Room Q120, West Hall
- Introduction to Production
This is an introductory course In digital video production. This class encourages a critical, creative approach to the medium, non-traditional solutions, and explanation of the history and methodology of independent video and video art. Class session combines hands-on technical training in script writing, storyboarding, camera operation, off-line and non-linear editing, lighting and sound equipment with critical analysis of subject matter, treatment, and modes of address in independent as well as mass media.